Available Logic Nodes
Condition
Go one way if something is true, another way if it’s not. Like an “if/else” statement.
Multi-Condition
Choose between multiple options based on a value. Like a menu with many choices.
Loop
Repeat the same steps for each item in a list.
Human
Pause and wait for someone to approve or reject before continuing.
Wait and Combine
Wait for all separate paths to finish before moving on.
Pause
Wait for a certain amount of time before continuing.
Which One Should I Use?
| I want to… | Use This |
|---|---|
| Do something different based on yes/no | Condition |
| Choose between 3 or more options | Multi-Condition |
| Do the same thing for every item in a list | Loop |
| Get a person’s approval before continuing | Human |
| Make sure multiple things finish before moving on | Wait and Combine |
| Wait before doing the next step | Pause |
Common Patterns
One Thing After Another
The simplest flow - each step happens after the one before:Yes or No Decision
Different paths depending on a condition:Multiple Choices
Route to different places based on a category:Do Something, Then Continue Together
When you need multiple things to happen before moving on:Repeat for Each Item
Do the same thing for every item in a list:Connection Points
Logic nodes have special outputs:Condition Node
- Green (met) - Goes here when the condition is true
- Red (unmet) - Goes here when the condition is false
Multi-Condition Node
- One for each option - You create these based on your choices
- Default - Goes here when nothing else matches
Loop Node
- Inside the loop - Runs for each item
- After the loop - Runs once when all items are done
Human Node
- Green (approved) - Goes here when they say yes
- Red (rejected) - Goes here when they say no
Tips
Logic nodes don’t actually do work themselves - they just direct traffic to the nodes that do.
Next Steps
Condition Node
Start with basic branching
Loop Node
Learn to process collections
